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Dodge – Deep Race 9

Dodge – Deep Race 9 is a high-speed reflex game built in Unity where players navigate a futuristic obstacle course while trying to survive increasingly difficult sequences of hazards. The project focused on responsive controls, obstacle pacing systems, and stable performance during fast gameplay.

RoleUnity Developer – Full Gameplay Implementation
Timeline6-7 weeks
CategoryGame Systems
UnityC#Mobile Games

Problem

Reflex-based survival games depend heavily on precise controls and well-tuned difficulty progression. The challenge was creating a gameplay system that continuously escalates difficulty while maintaining smooth performance and predictable player feedback on mobile devices.

Constraints

  • Solo gameplay implementation in Unity based on an external design concept
  • Gameplay required extremely responsive controls to support high-speed navigation
  • Obstacle patterns needed to scale difficulty without becoming impossible or repetitive
  • Mobile performance had to remain stable even as gameplay speed increased

Approach

01

High-Speed Player Control System

Implemented responsive ship controls designed for quick directional adjustments while navigating tight obstacle sequences.

02

Dynamic Difficulty Scaling

Designed gameplay pacing systems that gradually increase obstacle speed and complexity to maintain tension over time.

03

Obstacle Pattern Framework

Implemented reusable obstacle patterns that can be combined to generate varied gameplay sequences while maintaining fair reaction windows.

04

Customization and Progression

Added multiple ships and drone configurations that allow players to customize their loadout while maintaining consistent core gameplay mechanics.

Implementation Highlights

  • Obstacle Pattern System

    Built a modular obstacle spawning framework that combines pattern sequences to create varied gameplay runs without manual level scripting.

  • High-Speed Gameplay Responsiveness

    Tuned player movement and collision feedback to ensure controls remain predictable even at high gameplay speeds.

  • Difficulty Escalation Loop

    Implemented progression systems that increase obstacle density and speed as players survive longer runs.

  • Mobile UI and Performance Optimization

    Optimized rendering and UI responsiveness to maintain stable performance during fast-paced gameplay.

Screens

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Results

5

Playable Ships

Implemented multiple ship configurations that maintain consistent gameplay mechanics.

24 Levels

Level Content

Delivered structured gameplay stages across multiple environments and difficulty tiers.

Ads + In-App Purchases

Monetization

Integrated ads and purchases to support progression and unlockable content.

Next Steps

Future improvements could include additional obstacle types, new environments, and competitive leaderboard modes to increase replayability.

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