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Epic Heist

Epic Heist is a stealth-focused hypercasual game where players break into homes, collect valuables, and escape before security systems or guards catch them. Built in Unity, the project focused on simple but satisfying stealth mechanics, short session gameplay loops, and progression systems that reward successful heists.

RoleUnity Developer – Full Gameplay Implementation
Timeline6 weeks
CategoryGame Systems
UnityC#Mobile Games

Problem

Hypercasual stealth games need clear player feedback and quick gameplay loops to remain engaging. The challenge was creating a system that supports stealth interactions such as noise detection, guard patrols, and security systems while keeping controls intuitive and sessions short.

Constraints

  • Full gameplay implementation in Unity based on a predefined design document
  • Gameplay needed to remain readable and responsive on mobile devices
  • Levels had to introduce new mechanics progressively without overwhelming players
  • Short session design required immediate feedback and fast progression loops

Approach

01

Stealth Interaction Systems

Implemented core stealth mechanics including noise detection, guard patrol behavior, and security triggers such as cameras and sensors.

02

Loot Collection Gameplay Loop

Built interaction systems that allow players to collect valuables and transport them to an escape vehicle while avoiding detection.

03

Upgrade and Progression Framework

Implemented upgrade systems for both the player and the escape vehicle, allowing players to improve efficiency and tackle harder missions.

04

Short Session Gameplay Design

Optimized gameplay pacing so levels can be completed quickly while still delivering escalating tension and challenge.

Implementation Highlights

  • Stealth Detection Mechanics

    Implemented guard patrol logic and detection triggers including noise meters, cameras, and sensors to create stealth-focused gameplay.

  • Loot and Escape System

    Designed the core gameplay loop where players collect valuables and deliver them to an escape vehicle while avoiding security systems.

  • Upgrade Progression System

    Implemented upgrades for player abilities and vehicle capacity to create progression across multiple heists.

  • Mobile Gameplay Optimization

    Optimized controls and interactions for touch devices, ensuring quick and intuitive gameplay sessions.

Screens

Tap an image to open. Pinch to zoom inside the modal.

Results

Stealth → Loot → Escape

Gameplay Loop

Implemented a simple but engaging loop centered around stealth infiltration and quick escape mechanics.

Player + Vehicle Upgrades

Progression

Added upgrade systems allowing players to improve their performance in later missions.

Ads + In-App Purchases

Monetization

Integrated rewarded ads and purchases to support progression and unlock upgrades.

Next Steps

Future improvements could include additional security systems, new heist environments, and expanded upgrade options to deepen gameplay variety.

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